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M1S - Black Cat

M1S_Arena

Party Finder Summary


Party Finder TL;DR

TN | Same Bait Intercards | Supp CCW | THD | MTTT

Party Finder Terms

Mechanics will be performed facing and using True North as the reference point. This applies to Quadruple Crossing and Leaping One-Two Clone.


Raidplans


Arena Markers

{"Name":"NASEbin - Numbers for Sleepy Cats","MapID":986,"A":{"X":100.0,"Y":0.0,"Z":90.0,"ID":0,"Active":true},"B":{"X":110.0,"Y":0.0,"Z":100.0,"ID":1,"Active":true},"C":{"X":100.0,"Y":0.0,"Z":110.0,"ID":2,"Active":true},"D":{"X":90.0,"Y":0.0,"Z":100.0,"ID":3,"Active":true},"One":{"X":90.0,"Y":0.0,"Z":95.0,"ID":4,"Active":true},"Two":{"X":110.0,"Y":0.0,"Z":95.0,"ID":5,"Active":true},"Three":{"X":110.0,"Y":0.0,"Z":105.0,"ID":6,"Active":true},"Four":{"X":90.0,"Y":0.0,"Z":105.0,"ID":7,"Active":true}}

Video Guides

M1S Guide | Pickup Guide | Joonbob

tip

Other than Raining Cats, this video guide is 1-to-1 with NA PF strats .

Detailed Fight Overview


Quadruple Crossing

Same Bait Strategy

Bait all proteans on intercardinals – DPS first, supports second.

Partner stacks on cardinals in their safe spots – light party stacks on East/West.

  • Supports rotate counterclockwise to where the DPS took their protean.
  • DPS rotate clockwise to the safe spot after baiting.
tip

This strategy will be used for ALL Quadruple Crossings throughout the fight.


Double One-Two Paw

Left Safe First: Stand to the left of the intercardinal clone, then move to the right of the cardinal clone.

Right Safe First: Stand to the right of the cardinal clone, then move to the left of the intercardinal clone.

tip

Light party and partner stacks are resolved in the same positions as during the Quadruple Crossing.


Leaping Quadruple Crossing

Resolved in the same way as the first Quadruple Crossing. The only difference is how you determine "north." NA Party Finder mostly performs this mechanic facing True North.

warning

Boss-relative positioning is not widely used. If using boss-relative, treat the direction the boss is facing as north.


Mouser 1

During the first part of Mouser, all 16 tiles in the arena will be hit at least once; 12 of them will be hit twice and break, leaving a zig-zag pattern of 4 remaining tiles from north to south or west to east. To dodge all of the hits, start on either of the two inner tiles next to the first one hit. Watch to see if the tile that is hit first gets hit a second time.

  • If it gets hit only once, move into it after the first hit.
  • If it gets hit twice, move into it after the first hit, then back into the other tile once the other is hit.

Notably, the southeast (SE) inner tile is always hit before the southwest (SW) inner tile. The zig-zag pattern will always be through the center two columns or rows.


Clones

The initial Leaping One-Two and Leaping Quadruple Crossing are resolved in the same way as before. Note the following:

  • Clone positions and their associated mechanics.
  • Jump directions and the order of safe sides. Use True North as the reference.

Pay attention to which clone is tethered after the first two mechanics are resolved. The clone tethered to a mechanic will begin performing that specific mechanic.

This is resolved in the same way as the "same baits" strategy, with the only difference being which role starts first.

  • Roles without markers bait first; roles with markers bait second. Avoid standing near marked players.
  • Players who were unmarked will receive markers after their baits.
  • Marked players need to stay away from other marked players until their mechanics are resolved. They can stand near unmarked players.
warning

Boss-relative positioning is not commonly used. If using boss-relative, treat the direction the boss is facing as North.


Mouser 2

Mouser 2 is resolved in the same way as Mouser 1, but with an additional mechanic. The role that was not marked during Mouser 1 will be marked for Mouser 2.

During each knock-up or knock-down, there will be two instances of either a 7-player party stack or a protean bait, for a total of four events. The order of these events is random.

Protean spreads are boss-relative, from left to right: Tank - Healer - DPS.

Following Mouser 2 we will have the same as Mouser 1 Tankbuster - > Shockwave -> AoEs on all players. Resolve in the same fashion as before. Tanks will need to hold invulns for this buster.


Raining Cats

Two tethers spawn from the boss. These tethers are heavy-hitting cleaves that apply a vulnerability-up debuff to the tethered player. Additionally, two proximity-based stacks will target the closest and furthest players.

To resolve this mechanic, NA Party Finder uses the DiaStarvy MTTT Raidplan.

Tanks will always be responsible for taking the close stacks throughout the entire mechanic. They should stack together north of the boss, within the boss's hitbox for the first set of tethers.

The rest of the party will stack at max melee range south of the boss.


Predaceous Pounce

Telegraphed AoEs and dashes will appear in the arena from a clone. Additionally, the boss will perform a left or right cleave as the clone dashes around the arena. Players should avoid the AoEs and dashes while keeping an eye on the boss's cleave pattern.

tip

This mechanic is generally skipped. It won't be seen unless there are a lot of deaths and low DPS.


Enrage

The boss casts another Mouser, which will destroy the entire platform, resulting in a party wipe.